516 research outputs found

    Computer-Aided Conceptual Design Through TRIZ-based Manipulation of Topological Optimizations

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    Organised by: Cranfield UniversityIn a recent project the authors proposed the adoption of Optimization Systems [1] as a bridging element between Computer-Aided Innovation (CAI) and PLM to identify geometrical contradictions [2], a particular case of the TRIZ physical contradiction [3]. A further development of the research has revealed that the solutions obtained from several topological optimizations can be considered as elementary customized modeling features for a specific design task. The topology overcoming the arising geometrical contradiction can be obtained through a manipulation of the density distributions constituting the conflicting pair. Already two strategies of density combination have been identified as capable to solve geometrical contradictions.Mori Seiki – The Machine Tool Compan

    Virtual and Face-to-Face Team Collaboration Comparison Through an Agent-Based Simulation

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    The ongoing COVID-19 pandemic has accelerated the acceptance of virtual team collaboration as a replacement for face-to-face collaboration. Unlike face-to-face collaboration, virtual collaboration is influenced by unique factors, such as technology mediation. However, there is a lack of rigorous research that assesses the impact of virtual collaboration on the engineering design process. Therefore, the current study investigates the effect of virtual team collaboration on design outcomes by means of the model of influence, learning, and norms in organizations (MILANO) framework. To tailor MILANO for virtual collaboration, this paper first presents an empirical study of human design teams, which shows how model parameter values for face-to-face collaboration (like self-efficacy, perceived influencers, perceived degree of influence, trust and familiarity) differ from appropriate parameter values for face-to-face collaboration. The simulation results for both virtual and face-to-face collaboration show how design outcomes differ with collaboration mode. Unlike teams with a few well-defined influential individuals, the mode of collaboration does not have a significant impact on teams where all individuals are equally influential. Virtual collaboration also results in lower exploration and variety than face-to-face collaboration

    Idea selection in design teams: a computational framework and insights in the presence of influencers

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    Idea selection is crucial in design as it impacts the outcome of a project. A collaborative design activity could be considered as a social process where the interactions and individual states (such as the importance in the team and self-efficacy level) could affect decision-making. It is often seen in design teams that some individuals, referred to as 'influencers' in the article have more capacity to influence than others, hence they govern the team process for better or worse. Due to the limited work done in the past to study the effect of these influencers on design outcomes, the work aims at increasing the understanding by presenting some insights from its agent-based simulation. The simulation results show how different influencer team compositions affect design outcomes in terms of quality and exploration of the solutions. The idea selection starts with the agents who are ready with their solution in their 'mind'. The work presented in this article describes a framework for simulating decision-making during idea selection by considering the influencer and majority effect. The empirical study presented in the article verifies the model logic, that is, the presence of influencer and the majority during idea selection and supports the assumption that individuals' agreement on solutions proposed by other team members depends on the degree of influence and past agreement. The results of the simulation show that teams with well-defined influencers produced solutions with higher variety and had more uniform contributions from team members, but also produced solutions of lower quality

    From design optimization systems to geometrical contradictions

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    AbstractWithin the framework of the Research Project PROSIT [1] aimed at the development of an integrated product design platform capable to link Computer-Aided Innovation (CAI) with PLM/EKM systems, the authors have approached the analysis of the contradictions emerging during the design embodiment phase. In this case, since the functional architecture of the product is already fixed, design conflicts arise due to contradictory geometrical requirements. Design Optimization systems can play a relevant role for the identification of these “geometrical contradictions”, even if with modified criteria of usage. The present paper first describes how Design Optimization can be adopted as a means to link CAI and PLM/EKM systems; then a detailed analysis of geometrical contradictions is reported together with the criteria proposed for their categorization. Finally, the discussion is focused on the adoption of the proposed classification of geometrical contradictions as a pointer to the most suitable inventive principles and geometrical effects to overcome the design conflicts

    TESTING DESIGN STIMULI FOR DESIGN-BY-ANALOGY ON A LARGE SET OF DESIGNERS

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    This paper presents evidence supporting the hypothesis that, for designers not specifically trained in designing-by-analogy, the sources of inspiration that share the same (sub-functions) and context of the target system lead to ideas having higher novelty and quality. The exploration of the design space gets positively affected as well. These evidence emerge after the statistical analysis of the results of an experiment that involved 84 graduate students in Mechanical Engineering, with typical competencies on engineering design, but without any specific skill on analogy-based idea generation
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